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- Rock'n Roll
-
- Typed in by CRISTINA. Edited by PARASITE.
-
-
- Shopping Tips :
- To buy an extra you must simply roll the ball over the appropriate symbol.
- The price is shown to the right of the symbol.The money will be booked
- from your accound and the shop will than close. If you haven't got enough
- money to pay for the extra, there is an alternative. It is possible to pay
- with energy. To make such a risky deal the ball needs to remain on the
- symbol for few seconds. Only than will such an errangement be accepted
- (providing you have enough energy).
-
- Speed Up :
- The right tip for all high-speed freaks. Whoever shops here will armour
- their ball with effective additional power. Up to four of these 'Speed-
- Ups's' can be used simultaneously. Unfortu-nately this speed-thrill re-
- mains for only 90 seconds, after which the ball will change down a grear.
-
- Armor :
- High-Tech makes it possible ! If you go for this extra your ball will be
- wrapped in a tough, protecting shell for a short period of time. Although
- the ball cannot penetrate the normal barriers, fragile ones are longer
- problematic obstacles.
-
- Repair-Set :
- Unfortunately some of the tracks may be interrupted. This is where the re- pair-sets come in useful with which you can build a new path. You should
- use these repair-sets sparingly as there are seldom more sets then are ab-
- solutely necessary ....... !
-
- Parachute :
- Despite the fact that parachuting may not be your favorite passtime, you
- will soon learn to value them very much ! They can be your last hope when
- you roll off of the path inyo the precipice. If you react fast enough and
- open the parachute before the ball hits the ground, you will once agein
- have saved a life.
-
- Continue :
- If you should be lucky enough to come across one of these shops, don't
- stop to think. If you possess one of these powerful extras, you are able
- to continue playing in the level where you lost your last ball. Is that
- an pffer ????
-
- Bombs :
- Bombs: Warning ! Explosives ! These bombs tend to be quite dangerous but
- very effective. It's never a bad thing to have one or more of these in
- your pack.But don't hang around too long in the explosive area - that
- could be painful.... !
-
- Spikes :
- It's no secret that control is difficult on an icy surface. Spikes with
- which it is possible to equip your ball for a short time, naturally make
- stopping easier. The question remains, through, can you buy something more
- important with your money ??
-
- ?????? :
- Hummmmm. we didn't really want to give anything away about that. We will
- just say enough for you to know that it's always worth popping into this
- shop. Information which will make life easier will be given in return for
- an admittedly high price.
-
- Game Elements :
-
- Keys & Doors :
- Restricting doors can be opened with the appropriate keys (distinguished
- by colour). You need only roll against the door-the door will be opened if
- the correct key is handly.
-
- Diamonds :
- The players eyes widen in delight. These diamonds will be collected in
- your account. A red diamond is worth 300 bonus points, a yellow diamond
- is worth 700 poits, a green diamond is worth 1500 bonus points and a blue
- diamond is worth 4000 bonus points.
-
- Ice :
- Without spikes you must be extremly careful - onice you'll be slipping all
- over the place. Slow down !
-
- Fragile Platforms :
- Not all platforms are plaesant. It is only possible to roll over these
- fragileplatforms 1,2 or 3 times, depending on how strong they are, after
- which they disappear. Therefore think carefully about where you roll !
-
- Eggs :
- If you roll the ball over these eggs, you will, of course, squash them.
- It seems at first sight as though there is no adventage in this, but who
- knows... Pleasant Surprises rarely come at the wrong time.
-
- Eyes :
- The more eyes thet are collected, the more of the level map you will be
- able to see.For technical reason this element is not available on the C64.
-
- Fragil Barriers :
- Unlike the fragile barriers are not unpleasant. Armored balls can ram ob-
- stacles awy and free a new path - who knows, perhaps you'll build a short-
- cut.... !
-
- Small Balls :
- These small ball are defintitely not simple obstacles. A new platform will
- always apear in the area where they are pushed over the edge into the pre-
- cipice. This is a safe ,although somewhat strange way to build a new
- track.
-
- Acid :
- Acid also has unpleasant effects on your ball.Energy-loss will result.
-
- Bombs :
- Do not make the mistake of thinking that bombs can be exploded anywhere.
- That would be much too easy. Bombs can only be ignited on special, rein-
- forced platforms. The areas which are left after the bomb has exploded
- are not necessarily precipices. The result will be different from level
- to level.
-
- Tubes :
- The tubes are favoured means of transport. If you roll in one side, you
- will automatically come out at the other side.
-
- Teleports :
- The telepoter is for urgent cases. Practically without time-loss you will
- be transported to another area.
-
- Explosions :
- You should wait for exactly the right moment to get past these obstacles.
- If you fail, you will lose energy.
-
- Switches :
- The switchers are a devilish affair. Nobody knows the exact effect of
- each individual switch - this varies from level to level and from switch
- to switch.
-
- Ventilators :
- In some areas a harsh wind blows. Ths tends to be due to ventilators which
- can cause gusty and uneven gales.
-
- Magnets :
- In contrast to the ventilators which blow your ball away from them, mag-
- nets pull the ball towards them. Absolute concentration is needed to con-
- quer them.
-
- Money :
- You will also come across problems with Rock'n Roll if you do not possess
- the appropirate change. 100, 300 or 500 coins will be credited to your
- account when you collect the respective symbols.
-
- Arrows :
- Unpleasant are these arrows. Your ball cannot resist their influence. It
- will automaically be pushed in the direction of the arrows. Skillful
- players can perhaps pvercome the power of one or two arrows which happen
- to be pointing in the wrong direction.
-